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Watermelon is my favorite gum flavor. My circumstances make me feel empowered. PATUXENTWHATDON'T STOPGETITGETIT I like Swiss tournaments better than Swiss cheese. I think stuffing suitcases is a beautiful art form. I am not ridin' dirty. I think Jonathon Coulton is a sophisticated mans Tenacious D. Orange Islands was a filler arc. Soccer balls are better than frisbees. Exo Squad was a great cartoon. My sister is a great conversationalist. I scream like a girl if you pull my leg hairs.
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Pokémon Fakes Archive: Vulpix

Vulpx
(R)
60 HP
Basic
Weakness (W)
Resistance none
Retreat cost (C)

(R) – Regulate – 10
If an attack does more than 20 damage during your opponent’s next turn, change the attack’s damage to 40. If an attack does less than 30 damage, change the attack’s damage to 20

(C)(C) – Heat Source – 20

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There are also those who play games for something known as “fun.” That subject will not be covered here. I believe there is a great deal more of this “fun” to be had while playing to win than while only playing casually, but there is no use in entering that debate now. This “fun” is a subjective thing, hard to pin down, but winning is not. That’s what we have on our side: winning is clear and absolute. When you are playing to win, you have a perfectly clear goal and an objective measure of your progress. — Playing To Win